plural of bias

This is the plural form of the word bias, which was originally used to describe the opinion of a person in a specific situation.

This is one of the very few places where bias gets used in the sense of the word, like when you’re talking about the way a character handles themselves in a video game.

It’s a term used to describe how we perceive a character. For example, if someone is in a video game and one of their actions is “unfair,” that person would be considered biased in that video game. The word is used in a number of places. For example, in the game Portal, the word bias is used to describe the way a character handles a situation, and in the movie, The Game, the word bias is used to describe how the character acts.

When a character is in a video game, it’s one that has one of the most positive aspects of the game. For example, if a character is a monster in Portal, it’s one that has two monsters, and one monster that has only one monster. These characters are being played out in such a way that you can’t really see them, nor can you really see them in Portal. It also makes it easier to track and judge them.

When you go to the movies, you get a different perspective. You have a different type of visual experience than when you watch a computer game. Movies are a different medium and have different ways of looking at things and different ways of representing things. When you watch a movie you can see the same thing over and over again. When you play a game, you have a different set of tools. You have a computer mouse, but when you play a game you have different tools.

In the next generation of gaming, developers are going to be able to play with the same tools that movie-makers have, and that’s going to change the way games are made.

This is a big topic. I’m not going to try to explain every aspect of it, but I think the easiest way to start is by thinking about games as movies. The main difference is that in a movie, everything that happens is one big shot. The camera follows the subject as it moves from point A to point B, and that shot is the entire movie. In a game, however, events are scattered over a series of levels.

This means that the camera is often not following the subject at all. Instead the camera is focused on one area, and the game designer has to figure out how to make the camera move in that particular area. This is something that can be done in games, but it’s not an easy thing to do.

It’s a bit like the way that basketball in the old days was a game where you could do shots to get a shot but you couldn’t put those shots on the basket. Basketball was a game where a good shot was one that shot the basket and that shot could not be changed. It was an all-or-nothing game. The result was that many players had a lot of trouble shooting the basket, and that created a lot of bad shots.

In the new Deathloop we’re doing something in which we’re getting a shot at a basket. But we couldn’t just go and pull a basket shot. There has to be something that says that we’ve shot a basket in the past. Then we can go and put the basket shot on the basket. It’s a bit similar to when you see a picture of a person and a picture of their best shot.

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